In my February 12th entry, I used the word “r33t”, but I have no idea what it means. Are there any AOL script-kiddies out there who can tell me what “r33t” means? I’m fairly certain that I know what “h4XX0r” means, but “r33t” is a mystery.
The addiction continues…
For those blog visitors who play the metaverse game, Second Life, here are a few of my latest vehicles. The last time that I posted “photos” of SL, I was a manufacturer and seller of hover pods. Now I have a thriving aircraft business too.
Cubey Terra, the name of my Second Life avatar, is also the brand name of my vehicles. This is one of the advertisements that you’ll find in various strategic spots in the Second Life metaverse. Most of my planes sell for 500 “Linden dollars” — the game’s currency. At today’s exchange rate, that’s roughly equivalent to $2.00 US per plane.
And finally, I thought I’d include this because it was so surreal:
The avatars of Cubey and Doc with Doc’s giant ant
Er… in case your wondering, Second Life players range in age from 18 to over 60. That’s right, it’s not a kids’ game, and there are no 13-year-olds running around shouting “R33T!! I M TEH R0XX0R!!”. Mind you, I’d probably sell more planes if there were kids in the game.
It happened gradually — slowly enough that most didn’t even take notice. At first, it was a rare occurence. I’d turn around, and one of them was standing there. The enemy. The other. The truth is, they look just like us, so it’s very easy to miss the word “Mac” floating over their heads. We must be wary, because a slow, insidious invasion has begun. Mac users may eventually take over Second Life.
It all started when Linden Lab released the Mac OSX version of Second Life, the horribly addictive metaverse game. One-by-one, normal, healthy Windows users were showing up with “Running On a Mac” floating next to their name above their avatar. Bino, for example. Bino, seemed like such an ordinary guy until he installed SL on his Mac. Now he’s defected to the other side.
It’s all so very unsettling. I suppose I should overcome my prejudice and welcome the Macophiles into our online community, but it’s so difficult. When I chat with one, I can’t help wondering how many mouse buttons they have, and whether their computer is all cutesy with colourful, rounded transparent bits.
And maybe there’s a bit of jealously, too. My computer isn’t fun — it’s grey, stodgy, and crashes daily. Why should these people get the fun computer and get to play in our metaverse too?
Excuse me while I sit in the corner and sulk. I have plenty of time to sulk too, because I’m re-installing Windows today.
BBC News posted a blurb about the Gaming Open Market, a currency exchange for virtual currencies used in online games. On this site, you can trade US dollars for currencies in The Sims Online, Ultima Online, There, Second Life, and others.
Regular readers of my blog know that I’m hopelessly addicted to a metaverse game called Second Life. After four months of building and selling vehicles in the game, I’m comfortably well-off now — within the Second Life metaverse. But let’s just see how much that gets me in the real world…
Hmm… at an exchange rate of 0.0026 USD to the Linden Dollar, I’d get… $195. That means that playing this game could make me an average monthly salary of $48.75. Hey, that’s enough to cover the cost of playing and buy me a fast-food lunch or two.
I don’t think I’m ready to quit my day job.
(As an aside, the BBC article features a screenshot of “There”, a chat game, with the caption, “Second Life is about meeting and greeting”. Just so you know, unlike “There”, Second Life is not primarily about meeting and greeting. It’s about building and scripting.)
Recently, at the State of Play gaming conference, game software maker Linden Lab announced that players of the metaverse game, Second Life, hold copyright on anything they produce in-game. An article on LawMeme discusses the legal ramifications of the announcement.
Link: LawMeme: Free As In Gaming?
Link via Boing Boing.