Who has two thumbs and makes the most awesome elevator in Second Life? THIS guy. Oh, hold on. You can’t see me, so that joke doesn’t really work. Not that it’s ever actually funny. Anyway…
Over the years, I’ve had many compliments on the elevator at Abbotts Aerodrome, and questions about where to get one. Every time I had to disappoint because it was hard-coded to work in that specific spot and to specific heights. It just couldn’t be sold and used elsewhere.
No longer! I spent a week gutting the elevator and replacing it with a better, more reliable, and more flexible elevator control script.
And I think I’ll call this model the CTE-10, in anticipation of other styles of cars and stops to follow — the next style will be CTE-20, I suppose.
What’s in this elevator that makes it different?
- Smooth movement that uses SL physics, not jerky stop-motion.
- Intelligent floor queuing to maximize the efficiency of each trip.
- Error detection and recovery: it can cope with blockages, push scripts, and lag.
- Digital floor readouts in the car and at each stop.
- A pop-up floor menu can handle several pages worth of floor numbers and descriptions.
- Includes everything you need to incorporate the elevator into your home or building: elevator stops, shaft tubes, shaft rails, and of course the elevator car itself.
Call it an elevator or call it a lift — “tomato, tomato”, as they say (that really doesn’t work in print) — either way, I think you’ll like the CTE-10. If you want to give it a try, visit the tower at Abbotts Aerodrome, where you can ride all you like.