Freefall anyone?

The new upgrades to the Lodestar are being put to good use. Al Bravo, newbie extraordinaire, has built a skydiving kit, which includes a parachute, altimeter, helmet, and cold smoke. In an event in the later part of the afternoon, we took several avatars up to 1000 meters in the Lodestar and dropped them over the target. Only one splatted on the ground.

Rumour has it that Al will hold another session tomorrow.

Cubey™ brand aircraft

The addiction continues…

For those blog visitors who play the metaverse game, Second Life, here are a few of my latest vehicles. The last time that I posted “photos” of SL, I was a manufacturer and seller of hover pods. Now I have a thriving aircraft business too.

Cubey Terra, the name of my Second Life avatar, is also the brand name of my vehicles. This is one of the advertisements that you’ll find in various strategic spots in the Second Life metaverse. Most of my planes sell for 500 “Linden dollars” — the game’s currency. At today’s exchange rate, that’s roughly equivalent to $2.00 US per plane.

Biplane cockpit

Same design, different paint

US WWII plane

And finally, I thought I’d include this because it was so surreal:

The avatars of Cubey and Doc with Doc’s giant ant

Er… in case your wondering, Second Life players range in age from 18 to over 60. That’s right, it’s not a kids’ game, and there are no 13-year-olds running around shouting “R33T!! I M TEH R0XX0R!!”. Mind you, I’d probably sell more planes if there were kids in the game.

Cubey brand hover pods

One of the things I enjoy most about the game Second Life is the ability to design objects in 3-D and then interact with them. I’ve built theatres (of course) and held events. I’ve built pianos. Jets. Weapons. Even penguins.

My latest obsession is to design hovering vehicles that speed over the land and “turbo jump” to insane heights. Over the last few weeks, I’ve sold or given away dozens of these “Hover Pods” to other Second Life players. I always get a kick out of seeing another player speed past me in one of my pods. I even built a shop from which to sell these things.

This, I think, is part of the appeal of the new breed of MMOGs (Massively Multiplayer Oline Games)… anything you create can be shared with other players. It’s a socially-oriented environment, rather than an insular environment like offline games. Sure, I could get a copy of a 3-D design program and build vehicles and buildings, and it would probably render better quality images than Second Life can. But I wouldn’t be able to walk around inside those buildings with other people, and actually use them. When you design offline, a 3-D model of a car is just a 3-D picture. In the game, it’s actually used and enjoyed as a car.

I never thought that playing this game would turn me into a car salesman. I’d rather just give these things away, but the economics of the game demand that I pay taxes on the land that I own.

I’ll get tired of it soon and do something else, but until then, have a look at some of my designs.

I should mention that, to make a functioning vehicle, the 3-D model has to build with fewer than 31 primitives. A primitive is the basic building block of 3-D models and come in these shapes: cube (pyramid), sphere, cone (cylinder), tetrahedron, and torus. Click the links to view the images, then click Back in your browser to return here.

Next big project: stop playing this bloody game.