Going Walkabout, Part Deux

Even after yesterdays seemingly endless trek, my thrist for pointless trekking is not yet quenched. Today… Going Walkabout, Part Deux: Circumnavigating the World!

If anyone wants to join me in this completely insane venture, meet me on the south side of Abbotts at noon, SL time. We’ll go clockwise and stop every 20 sims (as marked on the map).

To misquote Dickens, “It is a far, far stupider thing that I do, than I have ever done.”

Update:

We set out in high spirits, heading west through the Cordova sandbox. It wasn’t long before we found ourselves already at our first rest stop, at the Ahern/Dore border. At this rate, it wouldn’t take long, would it? Well we were wrong.

We continued on through Indigo, our second rest stop, climbing cliffs and ploughing through the frigid depths of the coastal waters. Although we were making good progress, a quick glance at the clock revealed our foolishness. We estimated that we would reach the finish line in slightly over fifteen billion years!

At 4:00, I posted this in the forums:

Soooooo…. tiiiiired

Why am I doing this again? Well we’re making good progress. Four hours into this thing and we’re in Bowness now. We had a couple of problems with reall obnoxious ejection scripts. No warning or anything — they just blast you across the sim for setting foot on their land. I really don’t see how that should be allowed.

Anyway, we’re on a break. Resuming in about 3 minutes, so I’m going to grab a snack.

At six hours, we had only reached Alviso, where I posted again in the forums:

Six hours! Count ’em! Six!!!
We’re now taking a break underwater in Alviso before pressing on to our next waypoint — the southernmost sim in SL: Hoodoo.

Eyes are bleary. Fingers hurt. Need more snacks to hold out.

From time to time, bystanders would fly overhead to tell us how crazy we were. And they were right. At one point, I shouted, “Whose stupid idea was this anyway?” To which Ice Brodie replied that it was my stupid idea. She then changed her group title to “Cubey’s Fault”.

Yes, it was my stupid idea, but we couldn’t stop now. We had to see it to the end, in spite of hazards and mind-numbing boredom. And some hazards struck the unwary like a seagull striking a discarded bag of potato chips.

I was walking along a hillside, when I came upon a train track. Aha! It was exactly the barrier-free route I’d been hoping to find. But high spirits quickly turned to elation, which then turned to ennui with a helping of melancholie, which was suddenly supplanted by sheer panic when I was struck in the back by an unexpected rail car! A graffitti-bearing train of death attacked me from behind, and before I knew it, it was the end of the line for me.

Literally! I found myself pinned against the wall where the tracks ended with a train pounding me relentlessly into the concrete surface. After several moments of panic, I managed to extract myself. I was alive and even unscathed! Who knew such dangers existed!

Apart from the killer train and a sore finger from holding down the up-arrow key, by far the biggest hazard on our trip was obnoxious ejection scripts. What is it about certain landowners that makes them blast unwitting passers-by into the sim corner? Land ban bars are annoying enough, and we encountered our fair share of those, but there’s a certain variety of ejection script that gives absolutely no warning.

The scripts mostly had a similar pop-up message, which makes me think that somewhere in SL, some complete so-and-so actually creates and sells these things. He’s making money from this.

By seven hours into the trip, we’d run into literally dozens of these things. At best we’d be pushed a off-course. At worst, we’d be blasted into a sim corner and have to restart SL. Some ejection scripts pushed me into someone else’s ban-lines, which pushed me into someone else’s ejection script, and several sims away, I’d collect yourself, find my bearings, and swear hideous curses at the landowners as I tried to make my way back to the trail, trying to avoid the invisible ejection hazard.

7 hours
It’s just short of 7 hours into the walk, and we can almost see the light at the end of the tunnel. More mishaps with ejection scripts along the way, which makes it virtually impossible to navigate through a sim without getting booted way off course. Also, I got killed by a train. Well, nearly killed anyway.

We’re in Hoodoo, now. Only a couple more hours, I’d guess.

At last we reached the final rest stop:

Last rest stop, 7 hrs 45 minutes
Well here we are at the last stop before we rush onward to the finish line at Abbotts Aerodrome! We met up with a bizarre number of banishers and ban lines in the snow sims. It was so bad, it was like walking through a minefield — you never knew when one of us would get blasted into the corner of the sim and get stuck. Again.

So… five minute break, then onward!

At this stop, we stopped for snapshots on some octagonal steps (I’ll post it later), before continuing.

It was just after 8:00, when we reached the finish lines and handed around the celebratory sporks. We’d made it! In eight hours, by walking around the outside edges of every coastal sim, we’d travelled the distance of approximately 230 sim-lengths, which equates to about 58 virtual kilometers of walking.

Well done, everyone!! Now rest your walking fingers for about a week before logging on again!

Links:

Going walkabout

For lack of anything better to do, I’ve decided to walk across the world today. No flying. No running.

The walk will start at the end of the highway in Coniston and follow the roads west to the end of the walk in Luna. Come and walk with me if you like. Or just stand at the side and heckle. Whatever.

Update:

An hour and 45 minutes later, we arrived in Luna, safe and sound, although we met a few dangers along the way. Gigantic holes in the road, phantom bridge surfaces, sudden gravity failures, lag, and killer trolleys stood in our way. But we prevailed in the end.

Thanks, everyone who joined me on this trek. It was the best pointless thing I’ve done in SL! :)

The professor’s rocket

Yet another story fragment…

The professor’s rocket taxi descended on a plume of light and settled delicately on its three landing fins. As the atomic engine faded slowly into silence, its impressive bulk towered over the waiting press corps who rushed from the nearby bunker to the foot of the now-extended gangway. At last, with a chuff of air, a crack of light appeared around the curved door in the rocket’s side, and it swung open majestically to reveal the professor himself.

“Gentlemen,” he declared grandly. “Today is the dawn of a new day in science. Today I, Professor Falkensteinbrautsengen, will take mankind to the moon!”

“I tell you it can’t be done,” Carter exclaimed, slamming his open palm against the side of the travel pod. “And not only can’t it be done, it not also can’t be not done!”

Inside the lab, away from the thronging mobs outside, Carter looked from face to face, looking for support, but found none. All of Professor Falkensteinbrautsengen’s assitants were loyal and, moreover, knew which side their bread was buttered. At present, it was buttered on the top side, with a nice layer of strawberry jam.

“Unghkna ngh dmph?” the youngest assistant observed.

“For god’s sake, Smythe, don’t speak with your mouth full of bread,” Carter chided.

The youth swallowed and started again. “How can you say that? Professor Falkensbrau… Falkensteiber… Professor F is the most brilliant scientist on earth!”

Carter nodded. “Is he? Is he really the most brilliant scientist on earth? Or do we simply believe that because he has the press eating out of the palm of his hand?” Carter gestured at the silent travel pod. “Look at this thing. It barely runs longer than five minutes without blowing several tubes. And the atomic pile leaks!”

“Sure it leaks,” Danforth interjected, “but since we painted it with lead-based paint, the mutation rate has dropped dramatically.” He waved his tentacles pointedly at Carter.

I’m baaaack

I couldn’t stay away. I’m hopelessly addicted to building aircraft. Somebody help me! :)

In the last couple of days, I’ve spent a few hours working on the Orca, which should be ready for general release sometime later this week. I have to say, this one has been a challenge.

And because I can’t work on the same thing for more than a day or so without being sidetracked, I helped Chage McCoy set up his Red Baron Fokker for dogfights. You can now visit the east end of the runway at Abbotts Aerodrome and try dogfighting in a bright red Fokker triplane… FREE!

Not to be outdone, this morning I set up a similar system to let people dogfight in my Royal Flying Corps biplane. Also entirely free and gratis too. You can hop into this WWI era flying machine at my shop at Abbotts Aerodrome (click here to teleport to the nearest hub).

Free test flights at my shop in Abbotts

If anyone needs an opponent, I’ll be around. Just drop me an IM.

Gone fishin’

I’m taking a break from Second Life for a bit, to rest and recharge, and maybe come back with some fresh perspective and ideas. I’ll be gone for roughly a month. If anyone has any urgent communications, please use e-mail (cubeyterra@cavers.ca) instead of IM, since my IM inbox tends to fill up quickly and block messages.

See you in February!