With most of the script features in place, though not polished, I now turn my attention to the plane’s appearance. I’ll need to sculpt this amphibious plane one piece at a time, import the mesh into Second Life, try it out, refine the sculpt, etc., until I’m happy with the shape. I have to admit, my first attempts came out like frankenplane, but I think I’m getting a feel for how this one should look.
In this picture, you can see the pod-shaped boat hull with a pit in the top for the pilot. This is just one of at least seven sculpts going into the model.
Once the model is complete, I’ll texture it and polish up the scripts in preparation for beta testing.