Update: It’s plane-shaped!

For the last little while, I’ve been bashing away at my new project in Blender. As a novice, it’s taking me a considerable amount of time to figure out how to achieve the shapes I want. I’ve made several missteps along the way, but it’s finally looking mostly the way I want — on the outside, at least. I have yet to build the interior, which comes with a whole raft of new problems, like trying to fit it to an avatar (and vice-versa).

My retro hot-rod plane in Blender (work in progress)
My retro hot-rod plane in Blender (work in progress)

So here it is, so far. As you can see, it’s kind of a retro hot-rod concept. I’m a little worried about the number of vertices already. In Second Life the Land Impact is a whopping 150, but that can be mitigated with assorted tricks and techniques.

One detail I’m pretty happy with is the propeller blades, which is a complex shape that has eluded me since I started in SL. Blender made it fairly straightforward. So even though it takes 100 times as long to construct a plane with mesh as opposed to SL prims, the results are far more satisfying.

More updates to come as work progresses.