Server update breaks skydiving pods

Something in the latest Second Life simulator version seems to break my Terra Skydiving Pod. Specifically, when it lands, instead of returning to a ready state as it normally does, it goes into a loop. This affects anyone who operates a skydiving pod in a sim that has been updated to Linden Lab’s latest server version (1.24.2.95174). The pods work fine in older versions. You can see the simulator version by clicking Help > About Second Life, and reading the number after “Second Life Server”. Each region can run a different simulator version.

I am now working to see if I can change the pod to work around the server’s new… “feature”, but since I don’t know what is specifically causing the problem, it may take a while. Please keep an eye on this space. I’ll announce when a replacement is available. Sorry for any inconvenience.

UPDATE: Aug. 29, 2008: Get your free version 2.0 skydiving pod on the top floor of Abbotts Aerodrome! Look for the box in the Freefall Shop.