First flight

Today, after fixing some annoying issues with the mesh, I was finally able to upload the whole model into Second Life’s Beta Grid. I slapped on a quick coat of paint and, before it was even dry, I dropped in an older flight script and took it up for a spin.

My new plane (as yet nameless) takes its first flight on the Beta Grid in Second Life.
My new plane (as yet nameless) takes its first flight on the Beta Grid in Second Life.

There’s still a lot of work ahead of me, though. As you can see, the mesh needs some tweaking around the trailing edge of the wings. The cockpit, too, needs finishing, which is a huge job — I plan to have working instruments for flying in the first-person view.

After that is the task of writing a script specifically for this plane and building and scripting a HUD in the same style as the plane. Finally, the plane needs a proper paint job. A few options, maybe, just for variety. It’s a slog.

But even so, the first flight is a landmark in the development of any plane — even a virtual plane.