Virtual birthday

A conversation about birthdays in the #secondlife IRC channel reminded me… as of next week, the avatar “Cubey Terra” is two years old.

Few people know, however, that I didn’t start in SL as “Cubey”. I started as “Tillman Terra” two years ago this week.

Tillman Terra as of September 5, 2003: my first SL account
Tillman Terra as of September 5, 2003: my first SL account

I didn’t really like the name Tillman — I borrowed it from a character in a story that I was writing at the time — so I cancelled Tillman Terra and created a new one. “Cubey” was a nickname that I’d previously picked up on another blog. And so “Cubey Terra” was born.

Sniff. Ah memories. Seriously, it hardly feels like I’ve been part of Second Life this long. Time seems to zip past. If you asked me what I did in the last two years in SL… well, my mind would go completely blank. It’s all a blur. Then when I get past that initial confusion, I’ll think of Abbotts Aerodrome, of course. That’s been the single biggest project I’ve worked on.

There are other things in SL that stand out — sometimes just details — some significant, some not. I remember things like in my first week of SL, when I was actually afraid to go into Jessie because I thought dying might wipe my inventory and reset me back to the start, like a game. I also remember my first experiments with building in Morris. I took the Linden flamingo, stretched it really huge and put it on a pedestal with a lantern in its beak. I also remember hanging out with the michievous Lola Bombay and being so very impressed that she could make Trent Hedges’ Harley not only drive but fly!

Back then, Show and Tell was a well-attended, regular event at Stage 4 (where the Welcome Area is now). All of the top designers were there to show off their latest creations. In fact, there were so few people in SL that it was possible to meet almost everyone just by going to events at Stage 4.

I also remember the thrill I got from contructing my first theatre in Natoma, on Delerium Island. I couldn’t, at that point, script my way out of a wet paper bag, so my main interest was running events at “Theatre Terra”. The world was a swath of “Public” land with patches of private land scattered across it, so finding a patch was as easy as picking your favourite sim and moving in. Crushing taxes, of course, made actually keeping any amount of land a difficult, if not impossible, proposition. Without GOM to buy L$ from, we had to earn everything through events and sales.

This blog entry is turning into the clip show episode, isn’t it?

Why, remember when… [insert wobbly flashback transition]…

  • Public land was everywhere.
  • Any objects left on Public land “decayed” over a period of time until they too were public and anyone could claim them.
  • The welcome area was a grassy hilltop with a wide, grassy road down to Stage 4.
  • Events were listed not in a window, but on a billboard near Stage 4.
  • The Linden Liasons (well, mostly Jeff Linden) hosted weekly Avatar of the Week contests at the Linden-owned amphitheatre in Clara.
  • Bingo at the Boardwalk
  • The Linden-owned Avatar Central shops in Natoma and Aqua.
  • Bhodi Silverman’s art gallery in the northwest corner of Jessie.
  • A green — not blue — interface on SL.
  • Objects cost L$10 per prim to rez, so if you spent all your money on a 50-prim pair of wings, you’d have to save up another L$500 just to be able to wear them. Shooting a gun meant your L$ balance went down L$10 per bullet. If you lost your bullets onto no-script land (no temporary prims, remember), you’d be out a whole whack of money.
  • There was a weekly tax on pretty much everything: land, light objects, and objects in the air, just to mention a few. “Born free, taxed to death” signs abounded.
  • The drama of 1.2, where land would be payed for with real cash, and you could buy L$ from something called GOM. I was adamant that bringing US dollars into the game would ruin it.
  • Tan was the centre of the world, and Public land was very expensive there… L$2 per sqare meter!
  • Federal was the eastern edge of the world and was a pain to get to because you had to either pay for point-to-point teleport (if you had a landmark already) or fly there!
  • Flight scripts were rare and extremely difficult to write because LL hadn’t introduced vehicle physics yet. Most planes didn’t move anything like planes.
  • There was only one island sim — Cayman.
  • Americana.
  • LindenWorld amusement park.
  • Poetry events hosted by Garth and Pituca (before their SL wedding) at their posh seaside home in Clyde.
  • My weekly bad poetry improvs.
  • Market events hosted by Lynn Lippman in Immaculate.
  • The arrival of those mysterious hat-shaped things all over SL called “telehubs”.
  • When Linden Lab brought new sims online, it was HUGE NEWS and everyone flocked to see them.
  • Snow sims! Wow!
  • The world getting so big that even longtime SLers could get lost without looking at the map.

[wobbly flashback transition]

And stuff like that. It’s been a fun and horribly addictive two years. Here’s to year three!

A tale of two planes

It was almost a year ago that I made my first submersible airplane, the Cormorant. I followed that up almost immediately by a two-seat plane — the Tigershark. The Tigershark was essentially a wider version of the Cormorant with a handful of nice extras.

So when I finished the Cormorant 2 last week, I thought to myself… “Hey.” Then I thought to myself, “Why don’t you make a new Tigershark too?” And after that I thought to myself, “Why am I having conversations with myself?” And I didn’t know the answer to that.

Over the last few days, with helpful input from several SL Flying Corps pilots, I’ve worked at modifying the Cormorant into a two-seater as I did last time. It’s lengthened and widened to include a tail gunner’s position.

Two planes: Cormorant 2 and Tigershark 2 (beta)
Cormorant 2 (left) and Tigershark 2 beta (right)

I have to say, this plane kicks serious ass in a TCS dogfight. In a few test battles yesterday, Rei Kuhr quickly mastered the split-second timing needed to fire a fixed-aim tailgun and took out several attackers. If anyone got on our six, they were toast.

So… two planes, both similar but different. Cormorant 2 is smaller (cheaper), seats one, and has one gun. Tigershark 2 is larger, seats two, has two guns, and has a nifty paint job. With luck and lots more testing, I should have Tigershark 2 done by the weekend. Take your pick!

Cubey Terra(tm) Default Cube!

What is the one thing that everyone in Second Life needs? What is perfectly square on all six of its sides and is made of 110% pure plywood? What can you cut, hollow, twist, taper, and shear without damage?

It’s…

CUBEY TERRA(tm) Default Cube!

CUBEY TERRA(tm) Default Cube

Each CUBEY TERRA(tm) Default Cube includes this notecard inside:

CONGRATULATIONS!

You are the proud owner of an authentic CUBEY TERRA(tm) Default Cube!!! You can rest assured that your purchase of this exquisitely-crafted object will revolutionize the way you build in Second Life. CUBEY TERRA(tm) brand prims are guaranteed to be mostly resistant to fire, water, ants, earthquakes and certain small rodents. Never again will you lie awake at night wondering if your build is being gnawed. Build with CUBEY TERRA(tm) brand Default Cubes, and you’ll put your mind at ease!

Don’t be taken in by imitators! Only an authentic CUBEY TERRA(tm) brand cube bears the official CUBEY TERRA(tm) logo!!

MY GUARANTEE
If within 30 days of your purchase of this CUBEY TERRA(tm) Default Cube it is damaged or fails to operate properly, simply return this cube with proof of purchase for a REPLACEMENT CUBEY TERRA(tm) DEFAULT CUBE AT NO ADDITIONAL CHARGE!!

COMING SOON…
CUBEY TERRA(tm) is proud to announce other high-quality prims in the design stages!

* CUBEY TERRA(tm) Default Sphere
* CUBEY TERRA(tm) Default Cone

* And the new and improved CUBEY TERRA(tm) Default Pyramid… now with MORE SIDES!!

Reserve your CUBEY TERRA(tm) Default Cube today while supplies last!!

If you’re not building with a CUBEY TERRA(tm) prim, you’re building with something else!!

50,022,440m

Greetings from fifty thousand kilometers above Second Life.

Fifty million meters above Second Life

Yes, that altimeter is correct.