Airship control panel… done

With the new airship — the “Terra-Kojima Merlin-class airship”, as we’re calling it — entering beta, I decided that now would be a pretty good time to complete the control panel. Our goal was to establish a Victorian feel to the gauges, buttons, and knobs.

Here it is in all it’s brassy goodness. Concept design and layout, shiny knobs, and curvy needles by Reitsuki Kojima. Scripts and textures by yours truly.

Call for beta testers

At last, the Terra-Kojima Merlin-class cutter airship is ready for beta testing. That means we need a crew of testers to put it through its paces.

Steampunk airship

We need testers who are:

  • Familiar with SL vehicles, preferably aircraft.
  • Can methodically test a vehicle in a variety of scenarios (even unlikely ones that push the limits).
  • Can report bugs in terms of how to reproduce them.

We can’t take everyone, but those who do qualify will get a free copy of the final version when it’s available.

Please IM me (Cubey Terra) in-world if you’re interested!

Like the Aerodrome elevator? Get your copy starting Saturday, April 24

Who has two thumbs and makes the most awesome elevator in Second Life? THIS guy. Oh, hold on. You can’t see me, so that joke doesn’t really work. Not that it’s ever actually funny. Anyway…

Over the years, I’ve had many compliments on the elevator at Abbotts Aerodrome, and questions about where to get one. Every time I had to disappoint because it was hard-coded to work in that specific spot and to specific heights. It just couldn’t be sold and used elsewhere.

No longer! I spent a week gutting the elevator and replacing it with a better, more reliable, and more flexible elevator control script.

Continue reading “Like the Aerodrome elevator? Get your copy starting Saturday, April 24”