I had been waiting with bated breath for this machine. My new kick-ass computer arrived the other day by Purolator. So far, it’s absolutely true what they say about Windows Vista — it’s an absolute joy to use. You can’t imagine the pleasure I feel when I see error messages from applications that ran perfectly well under Windows XP.
TCS 2.5 is done — get your copy today
Terra Combat System 2.5 is now finished. Vehicle makers, get your copy on the top floor of Abbotts Aerodrome or from SL Exchange (link).
TCS is the combat system that works like laser tag for vehicle-to-vehicle combat. Instead of shooting bullets, it uses sensors to track hits, so bystanders don’t get hurt. It works in any script-enabled area, and even works in no-build areas. If you build planes, tanks, or any other vehicle, you can use this kit to add TCS capability.
As always, the TCS developer’s kit is free.
Terra Combat System 2.5 coming soon
This one is for makers of Second Life combat vehicles. I am presently updating Terra Combat System (TCS) with a handful of oft-requested features. For those of you who aren’t familiar with TCS, it’s a free sensor-based combat system that’s safe to use outside of damage-enabled combat sims. Because it uses sensors (no bullets), it’s completely harmless against anyone who isn’t a participant in combat. This lets you engage in dogfights over any script-enabled sim.
TCS 2.5 introduces the following changes since the last public version, TCS 2.1:
- TCS now works even if the pilot is not the vehicle’s owner.
- TCS now uses llSay instead of llOwnerSay because the pilot may or may not be the owner.
- TCS no longer attempts to rename the sensor’s prim to include the owner’s name. This means that it’s up to you, the developers, to ensure that the gun’s name includes the pilot’s name.
- New “tc ctrl” link message. TCS no longer uses the link messages “tc fire” or “tc cease fire”. This means better control over the gun and continuous fire while the button is held down.
- The TCS2.5 particle emitter script now responds to “tc ctrl” link messages instead of “tc fire”.
- TCS no longer turns on/off physics. I made this decision because I really don’t know how you, the vehicle maker, want your vehicle to react to being “destroyed”.
- Smoke particles and explosion sound are now in a separate, full-permission script, so you can alter the appearance and sound of a TCS death.
Those are the release notes so far. I’ll add to it as things come up. When it’s released, it will be available free from the top floor of Abbotts Aerodrome.
Explore the streets of San Francisco virtually
Google now has an amazing new feature where you can take a virtual walk through the streets of some major cities. Here’s Linden Lab’s illustrious headquarters in San Francisco, for example.
click to view the Google street view
You can use your arrow keys to move the camera and rotate left/right.
WindLight puts the ceiling too low: please vote
Yesterday Linden Lab revealed an alternate Second Life client that contains WindLight technology. WindLight is a sky generator that produces breathtaking photo-realistic virtual skies. It means the end of greenish sunrises and puke-brown horizons, at the very least.
There is, however, a pretty big trade-off. Our current sky is “untouchable” — that is, no matter how high you go, you can never reach it. With WindLight, the sky is less than a kilometer above the ground. It’s at about 750 meters actually, which means that you can very easily fly above the sky into nothingness.
This totally destroys the illusion of flight, ruins skydiving, and in your sky home, the sky is distorted as you view it edge-on.
Please vote in JIRA to correct this bug and either raise the sky surface thousands of meters higher or make it “untouchable” like the current sky. Here’s how:
- Go to jira.secondlife.com and log in. You have to log in first before viewing the issue page or you can’t vote, for some reason.
- View bug VWR-923 and click the “Vote for this” link on the left of that page.
If you enjoy flight and skydiving in Second Life, or if you own a sky home, please vote. The WindLight sky is very nice, but it must be implemented correctly.