Server update breaks skydiving pods

Something in the latest Second Life simulator version seems to break my Terra Skydiving Pod. Specifically, when it lands, instead of returning to a ready state as it normally does, it goes into a loop. This affects anyone who operates a skydiving pod in a sim that has been updated to Linden Lab’s latest server version (1.24.2.95174). The pods work fine in older versions. You can see the simulator version by clicking Help > About Second Life, and reading the number after “Second Life Server”. Each region can run a different simulator version.

I am now working to see if I can change the pod to work around the server’s new… “feature”, but since I don’t know what is specifically causing the problem, it may take a while. Please keep an eye on this space. I’ll announce when a replacement is available. Sorry for any inconvenience.

UPDATE: Aug. 29, 2008: Get your free version 2.0 skydiving pod on the top floor of Abbotts Aerodrome! Look for the box in the Freefall Shop.

Aerius launches!


Several times a month, estate owners ask me about my old Terra Airship, and whether it can fly itself in a loop around an island. It seems that a lot of landowners want to use blimps or airships for advertising or for tours, but don’t want to spend time piloting them.

At risk of sounding like a Ronco ad, the solution is here. The Terra Aerius flies like a blimp, looks like a blimp, and even tastes like a blimp. OK, I just made that last one up (if you lick the Aerius, I expect it would taste a lot like your computer monitor), but that’s because I’m so excited about this one. Why? Because this is my first lighter-than-air vehicle that isn’t limited in size to SL’s 10 meter maximum. The Aerius is 55 meters long and 20 meters wide. This thing is huge. Not only that, but it has my latest flight script that includes features and detail that I’ve learned from five years making vehicles for Second Life.

BUT WAIT! THERE’S MORE! Estate owners, you can create your own tours and release the Aerius to fly itself over your islands. The Aerius includes instructions on how to plot a route for the autopilot and has scripted advertisement panels that you can either wear yourself or link to the blimp.

The Aerius is sold with modify permissions, which is rare for vehicles. I want owners to be able to really personalize their blimp. If you have a knack for building or texturing, create your own look and launch it into the SL sky.

Try it today at Abbotts Aerodrome’s east landing pad. That’s on level four of the Aerodrome tower. It’s also available on the web at SL Exchange and and OnRez.

Blimpiest blimp in the metaverse

Second Lifers who visit Abbotts Aerodrome regularly have probably seen me at the east landing pad tinkering with this behemoth, so the secret is out — if it ever really was a secret. The next big thing in Second Life is literally a big thing: it’s a truly ginormous blimp.

Terra Aerius Blimp over Abbotts in Second Life

This whale of the sky owes its existence to three recent technical developments by Linden Lab, the makers of Second Life. First is the introduction of the Havok 4 physics engine, which makes it possible to enable physics on objects larger than ten meters without risking a disastrous sim crash. Second, at the same time that Linden Lab introduced Havok 4, they increased the permitted link distance beyond 30 meters, which opens the door for much larger link sets (like my blimp). The third innovation was the advent of “sculpted prims*”. Where previously an irregular shape had to be crafted by linking together several prims to approximate an overall shape, now we can sculpt a shape in a 3D modelling tool and upload that into SL. Because of sculpted prims, instead of using the eight ten-meter prims that I used in my older airship hull, for example, I can use three enormous sculpted prims.

Previously, a physical vehicle of this size was impossible in Second Life. And note that I say “physical”, which differentiates it from other large, moving objects that simulate flight by using a rapid-fire succession of llSetPos function calls to stop-motion their way through the sky. These craft “fly” in the same way that Wallace and Grommit’s rocket appears to move through the sky in the animated short, “A Grand Day Out“: one frame at a time, but fast enough to almost fool the eye. In constrast, an aircraft using the SL physics engine is capable of smooth, fluid motion.

With the confluence of three technical innovations, at last Second Lifers can make lighter-than-air craft in a realistic scale.

My first attempt at a blimp is the Terra Aerius blimp. It seats four avatars in addition to the pilot, and will include an autopilot that lets you “program” a tour route by entering waypoints into a notecard. This means that estate owners can make the blimp fly at regular intervals on a looping route over their islands. It can also transport avatars from one site to another in a one-way journey.

The Aerius blimp is in its beta testing phase right now, but should be available for free flights in Abbotts by the weekend.

It’s really fun to say “blimp”, isn’t it?

(*”Prim” is short for “primitive”. A prim is the basic building block of objects in Second Life.)

Big news

What’s fifty-five meters long, twenty meters wide, and floats in the sky?

Aerius Blimp floating over the Abbotts Aerodrome tower

More later…

SkyBike update

Thanks to a heads-up from Aerodrome staffer Millie Thompson, I was able to locate and stomp on a bug that affected both the Raptor and Kestrel SkyBikes. If you use the blue options menus to set the lock, the lock fails to work. The chat command works correctly (e.g., “lock owner”).

If you already own the Raptor or Kestrel and would like the update to Raptor 1.2 or Kestrel 1.2, please contact Terra Quan in Second Life. Proof of purchase will be required, of course.