For the last little while, I’ve spent some time playing with shapes in Wings3D, a mesh sculpting tool. It’s easier to learn than Blender, whose UI looks like it was vomited by a team of drunk chimps, but it’s still a little tricky. Despite a few setback, the results are encouraging.
My first mostly-sculpted vehicle is this hover bike — an early prototype now, but in time it should eventually evolve into something that I’ll sell. And why would a hover bike need shock absorbers? To absorb all those hovershocks, of course.
So when I do eventually sell it, what do I call it? I already have a Terra Hoverbike and a Terra Skybike. I think I’m running out of names.