My new plane seems to be coming along. I spent most of yesterday and today learning how to map textures onto the mesh objects in Blender. This is my first set of test textures.

The textures are rudimentary right now, but now that I’ve mapped them, it’s just a matter of adding detail in an image editor. Before Blender, texturing meant creating many iterations of a texture and uploading each to Second Life to test it out on the prim. Then make edits, re-upload for another test. Rinse and repeat ad nauseum. With Blender, I can see exactly how the texture will look before I upload anything to Second Life.