Over two years ago, Apotheus Silverman and I set down the first building blocks that would become Second Life’s busiest airport — Abbotts Aerodrome. We’ve undertaken some renovations over the years, and slowly evolved the form to suit the function. With each change, and with each parcel of land, the Aerodrome grew more complex.
But throughout the Aerodrome’s evolution, there was always the same basic plan — a central tower with a few floating decks, spaced 20 meters apart. Until this week, many of the original deckplates even remained.
Now that’s all changed. As I explained to the other Aerodrome group officers, I went mental and tore everything down. In it’s place, I put up the airport I wanted to see. This new one doesn’t obscure the hillside, but instead follows the contour. The main deck offers hundreds of square meters more space, while the shops and attractions use the space more efficiently.
The skydiving center is now a self-contained building that houses the skydiving pods, and there’s a new attraction — a heliport on the Abbotts hilltop with free demo flights of Jillian Callahan’s helicopters. The AI planes still take off regularly, now from the new ground-level runway, and the airship tours will be added soon.
There’s still lots more to come… we have over 3000 prims free. That means more stuff to do and see.
But first, I’m taking a little breather. As it turns out, it’s a lot of work to rebuild half a sim.