Tigershark 3… done. Next?

After weeks of bashing away at scripts, mashing prims, and tweaking textures, the Terra Tigershark 3 is ready for the world!

New in this version:

  • Control panel HUD attachment, with altimeter, speed indicator, artificial horizon, and status indicator. Attaches to your camera so that it’s always visible to you, but not to others.
  • Smoother flight model. Gradual application of turning forces means easy, controlled turns.
  • Improved, retro-style model design.
  • Textures are now more tigery.
  • Choose shiny or matte finish paint — paint your aircraft any color at all.
  • Improved collision damage detection. The optional collision damage detection causes damage to individual parts. If you strike an object, that part of your plane becomes damaged and affects the flight behaviour.
  • Improved sound effects.

Other features:

  • Seats 2 avatars.
  • Dive into the water and it converts to a sub. Converts back to a plane when you speed up and break the surface.
  • Changes colour. Choose from several preset colours or specify your own by RGB code.
  • Moving parts: retractable wings, rectractable landing gear, opening canopy, and moving control surfaces.
  • Change keyboard controls: choose between first-person shooter key setup and standard flight sim key setup.
  • Can taxi on the ground (steers like a ground vehicle when not flying).
  • Optional hovertext display shows: speed in knots, altitude, landing gear position, and throttle.
  • Variable-speed throttle.
  • Ejection seat… plane vanishes after you bail out.
  • Engine sounds.

As always, the Tigershark 3 is available at my shop at Abbotts Aerodrome (click here).