Bugs squished, release date pondered

After yesterday’s pitiful lack of progress on the airship (I ended up breaking more than I fixed — such is the way of coding), today’s scripting session fixed a half dozen bugs and added some nice new features, like ammo counters on the HUDs. If my testers and I can get some combat testing done this weekend, then I think we’re on track for a possible May 15th release.

I have to say, it will feel great to finally send this flying machine out into the world. It’s been in development (on and off the backburner) for almost a year. Maybe it’s like a ripe casu marzu cheese: it needs to be aged fully before being consumed. But with fewer larvae.