Terra Combat System 2.5 coming soon

Terra Combat System (TCS) version 2.5This one is for makers of Second Life combat vehicles. I am presently updating Terra Combat System (TCS) with a handful of oft-requested features. For those of you who aren’t familiar with TCS, it’s a free sensor-based combat system that’s safe to use outside of damage-enabled combat sims. Because it uses sensors (no bullets), it’s completely harmless against anyone who isn’t a participant in combat. This lets you engage in dogfights over any script-enabled sim.

TCS 2.5 introduces the following changes since the last public version, TCS 2.1:

  • TCS now works even if the pilot is not the vehicle’s owner.
  • TCS now uses llSay instead of llOwnerSay because the pilot may or may not be the owner.
  • TCS no longer attempts to rename the sensor’s prim to include the owner’s name. This means that it’s up to you, the developers, to ensure that the gun’s name includes the pilot’s name.
  • New “tc ctrl” link message. TCS no longer uses the link messages “tc fire” or “tc cease fire”. This means better control over the gun and continuous fire while the button is held down.
  • The TCS2.5 particle emitter script now responds to “tc ctrl” link messages instead of “tc fire”.
  • TCS no longer turns on/off physics. I made this decision because I really don’t know how you, the vehicle maker, want your vehicle to react to being “destroyed”.
  • Smoke particles and explosion sound are now in a separate, full-permission script, so you can alter the appearance and sound of a TCS death.

Those are the release notes so far. I’ll add to it as things come up. When it’s released, it will be available free from the top floor of Abbotts Aerodrome.